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Crash Twinsanity

Mysteries: Buried in the disc

If you look at the data in the Twinsanity game disc, you can find a lot of unused text and files for content removed from the game. Here is what the CM Forum members have been able to find so far. The lines in quotation marks are presented exactly the way they're written on the disc, typos and everything (the lack of capitalization was intended though, since the game is automatically caps-locked).

Unused text hints

The following text hints aren't present in the game, and many of them refer to completely removed situations.
These were taken from the PS2 disc. "[" means Square button, and "]" means Circle button. "~" symbolizes a new line.

Discovered by Hacc:

  • "use tractor beam to get 10 energy balls in the hopper"
  • "use the left analog stick to drive the ufo" (there was a UFO planned for Cortex to fly)
  • "press ] over an energy ball to use trator beam~to pick it up or drop it"
  • "use the left analogue stick to steer the hoverboard~hold r1 to hover higher and slower"
  • "tap [ to shoot laser bolts~hold [ for a charged shot"
  • "chase and shoot down all the flying saucers~before the blast door opens!"
  • "wrestle bowler-monkeys to win a bonus."
  • "use spin and ] to super-punch." (the Super-Punch is actually seen in the demo, but this text hint never pops up)

Discovered by Venusy:

  • "normal shots just bounce off those lollipops!~use the charge blast to disarm the teddies" (definitely from the removed level Gone a Bit Coco. Ironically, the charge blast move has no purpose in any other levels, and since this one was removed, it's now completely useless.)
  • "shoot mme. amberley in the back, like a dog."

Discovered by HP Zoner:

  • "give him something to chew on"
  • "use the left analog stick to control the hover scooter" (one part in the game would have required the player to control Cortex while riding his hover scooter).
  • "use cortex to clear a path for crash" (possibly a reference to how you have to throw Cortex at switches. A similar hint is seen in-game.)
  • "hit ] to unleash the chainsaw." (for Mecha-Bandicoot, perhaps. You can't use his chainsaw in the game, though.)

Unused Animations (discovered by Venusy and HP Zoner): These are unused sections and animations. Of particular interest is a couple of lines that suggests Twinsanity was intended to have co-op play. That, or they're just referring to the occasions when you switch from one character to another. Also interesting are the Cortex mini-games (assumedly parodying Pac-Man and Space Invaders).

  • "COM_CRASH_ABOUT_TO_WIN_BRAWL"
  • "COM_CRASH_WIN_BRAWL"
  • "COM_CRASH_ABOUT_TO_LOSE_BRAWL"
  • "COM_CRASH_LOSE_BRAWL"
  • "COM_CRASH_VEHICLE_GROUND_TRICK_FWD"
  • "COM_GENERIC_CREATURE_DAMAGED_PUNCH"
  • "COM_GENERIC_CREATURE_DAMAGED_KNEEDROP"
  • "COM_DJ_DEFAULT"
  • "COM_CRASH_JOIN_COOP"
  • "COM_CRASH_STOMP_KICK_LAND"
  • "COM_CRASH_FLYING_KICK"
  • "COM_CRASH_SUPER_KNEE_DROP_HANG"
  • "COM_CORTEX_LEAVE_COOP"
  • "COM_CORTEX_GAME_ACTOR_MOVE_PACMAN"
  • "COM_CORTEX_GAME_ACTOR_MOVE_INVADERS"

Changed Dialogue (discovered by Venusy)

This is from the introductory cutscene to Totem Hokum. Notice the different dialogue, complete with mild cursing:

"you gotta help me crash!!
they want to dress me in drag!
with pig tails! pig tails dammit!
what did i do to deserve this?
how i envy the simple life of the tribesfolk...
hoog-ga-ba-do-da!! ( ...clap...clap...clap... )
living in harmony with mother nature...
the noble boar,
the humble bee...
arghhhhhh!!!!!
argghh!!! the stinging....the pain!!!!!
this...is not good.."

Shoeless Crash (discovered by Venusy): One of the lines in the game's data reads "CR_Crash_no_shoes_CR__CR__lambert1". This may or may not be related to how Crash was initially intended to be shoeless in the beginning of the game (according to one of the game's modelers), though whether it actually has to do with it or not remains unconfirmed.


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Crash/Coco
Cortex/Brio
Tiny/Kong
Dingodile/Rilla Roo
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