Crash Bandicoot / クラッシュ バンディクー

  • Species: Eastern Barred Bandicoot (Perameles Gunni)
  • Gender: Male
  • Alignment: Good
«Whoa!»

Description

Crash Bandicoot Crash's nose Crash Bandicoot is a marsupial, a defender of good and a bit of a nut. Originally a simple eastern barred bandicoot, Crash was captured by Dr. Neo Cortex and turned into the subject of his maniacal experiments, along with several other marsupials. With the help of a machine called the Evolvo-Ray, the evil Dr. Cortex genetically modified Crash into a smart, anthropomorphic creature. In other words, Crash now looks and acts like people. Somewhat.

Cortex noticed Crash's potential and decided to make him the general in his army of super animals. Things didn't go as he planned, however, as his mind-control device, the Cortex Vortex, failed to brainwash Crash and instead turned him into a wacko. The bandicoot escaped Cortex's clutches and has since been foiling his plans for world domination.

When he's not out on an adventure or breaking stuff, Crash is laid-back and enjoys basking in the warm sun, eating Wumpa fruit and sleeping loudly. He is almost always in a good mood, but he's not much of a talker. Despite his somewhat reckless behaviour, Crash doesn't go looking for trouble - it usually ends up finding him. Crash's one big love interest to date was Tawna, a female bandicoot who received the same genetic mutation as him. Rescuing Tawna was Crash's main incentive for his very first adventure. Despite successfully rescuing her from Cortex, the two of them did not stay together.

The orange bandicoot lives with his biological sister Coco, another mutated bandicoot who is highly intelligent and much more sophisticated than him. Despite this contrast, the two of them are close and stick up for each other. Also living with Crash is his trustworthy sidekick - the spirit of an ancient benevolent witch doctor known as Aku Aku, whose physical representation is a flying wooden mask. Aku Aku doubles as a fatherly figure to both Crash and his sister.

He may not look very intimidating, but Crash is cunning and agile, and he always finds a way to save the day. Spinning is Crash's favourite attack. He can briefly turn into a ravenous orange tornado that can break just about anything but metal, but he gets dizzy if he overdoes it. Other signature moves include a slide-tackle and a powerful belly flop. His main weakness is being unable to swim (at least without scuba equipment).

Crash's change from an ordinary marsupial to an unlikely hero has put him in more places than he could ever have dreamed of. His fight against evil has led him to travel across the world and journey through time, galaxies and even dimensions! All in a day's work for Crash Bandicoot.

Variations

Crash Bandicoot as seen in Mind Over MutantThough he isn't talkative, Crash has a voice and understands English. He doesn't normally say anything apart from grunts or occasional interjections like "Come on!". Despite that, his speech is handled differently in some games. This is more noticeable in Crash Twinsanity, where he is completely silent, but also in every game developed by Radical Entertainment, where he actually speaks a lot in what sounds like incoherent babble (other characters are still able to understand him, though).

In Crash Tag Team Racing, he is portrayed as a bully who gleefully causes pain or discomfort to others. This is the only game where he shows this trait.

In both Crash of the Titans and Mind Over Mutant, Crash is depicted as a talented melee fighter with tattoos instead of gloves.

Trivia

  • Crash originally started out as a wombat in early designs, with the appropriate name of Willy Wombat. The most noticeable peculiarity in this design was his long tail. Crash was created by Naughty Dog and designed by Charles Zembillas.
  • His name comes from his tendency to break crates.
  • Though his fanbase is very large all around the globe, Crash is one of, if not the most popular Western platformer protagonist in Japan.
  • He was featured on the MTV Multiplayer blog as part of the article "Video Game Animals — Nominations For The Best Of The Rest", which was dedicated to the animal species that hadn't been featured in their previous articles.
  • In 2007, Crash became the mascot for the School and Youth Programs, a part of The Leukemia & Lymphoma Society.

Game Models

Crash Bandicoot (1)

Crash Bandicoot
Voiced by: Brendan O' Brien/Kappei Yamaguchi (Japan)

The original Crash model.

Crash Bandicoot (2/3/CTR/XS/N-Tranced/Fusion)

Crash 2/3/CTR/XS/N-Tranced/Fusion
Voiced by: Billy Pope (CTR)/Kappei Yamaguchi (Japan)

Besides the higher polygon count, Crash is much more expressive and defined. He has a smaller nose and feet, thicker limbs, green irises and a bigger belly button. His shoes have less laces.

Note 1: In CTR, Crash's eyes and shoes have gradients, making them look less plain.

Note 2: The Crash sprite in XS, N-Tranced and Fusion uses animation frames ripped from this model (see more below).

Crash Bandicoot (The Wrath of Cortex)

Crash Bandicoot: The Wrath of Cortex

Besides some extra details and more polygons (allowing for separate fingers and individual teeth), Crash remains mostly identical. His ears are brighter and with fur inside, and his nose has grown again. Crash's shoulders are noticeably wider,which makes his lack of a neck even more evident. His belly button is gone too. Gone, but not forgotten. Crash's jeans have folds at the ends and a label on the back.

Note: The Xbox version of the game gives Crash plush-like fur.

Crash Bandicoot (Crash Nitro Kart/Fusion)

Crash Nitro Kart/Fusion cutscenes and mini-games
Voiced by: Steven Jay Blum (CNK)

Crash's eyes have become dome-shaped, and his teeth are more similar to the classic design. Besides some minor cosmetic changes like the return of his belly button and the dark insides of his ears, Crash's front is much brighter and connects to his muzzle, now of the same colour. This change stuck for all the next games.

Crash Bandicoot (Twinsanity)

Crash Twinsanity

Crash's hair has gotten much spikier and pointy, and now it's brown instead of the previous red. His eyebrows are less thick and his pupils are rounder, smaller and shinier. His nose has once again become smaller and he has visible gums when he smiles. His belly button has migrated somewhere warm and sunny again.

His wardrobe has changed a bit. For example, the gloves now have openings on the back and he's wearing a belt. The jeans have lost their folds and gained some knee-pads. Crash's new shoes are remarkably similar to the real-life brand All-Stars, but with a "C" on the sides instead of the All-Stars logo.

Like all the other characters in this game, Crash has 4 fingers and a thumb.

Crash Bandicoot (Tag Team Racing)

Crash Tag Team Racing
Voiced by: Jess Harnell (kept for Japan)

Crash's design is a sort of mixture between his original self and the Twinsanity redesign. He's gone back to three fingers and a thumb, and his hair and clothes have the classic style applied, with the added jean folds from The Wrath of Cortex. Crash's head is smaller, changing the overall body ratio.

Crash Bandicoot (Crash of the Titans)

Crash of the Titans
Voiced by: Jess Harnell

Crash went through a massive design overhaul, along with everyone else in this game.

He is now considerably shorter and looks younger than before. Besides the different body proportions and shorter hair, the jagged fur and tattoos instead of gloves are noteworthy features. Crash has floaty eyebrows that aren't connected to his head, as seen in many animated cartoons.

Crash Bandicoot (Mind Over Mutant)

Crash Mind Over Mutant
Voiced by: Jess Harnell

An evolution from the previous design. Crash's fur is considerably brighter and a bit less jagged. His head is a bit smaller and his legs are taller and much thicker. The tattoos on his arms seem watermarked and less complex. He has slightly visible nails. His clothes and shoes are slightly different, and because of the longer legs, his pants look like shorts now.

Out of comparison

Crash Bandicoot (Crash Team Racing)

CTR (In-Kart)

All in-kart models from CTR are much more polygonal versions than usual, since 8 of the usual character models on screen at the same time would be more than the PlayStation could handle.

Crash Bandicoot (Bash)

Crash Bash
Voiced by: Uncredited/Kappei Yamaguchi (Japan)

The Crash Bash model is a low detail resemblance of the second Naughty Dog model. Crash doesn't usually change expressions in the game.

Crash Bandicoot (XS/N-Tranced)

Crash Bandicoot XS/N-Tranced

Though Vicarious Visions used the Naughty Dog model to rip the frames they needed, they still created a low detail model of their own, to add frames they couldn't find in previous games.

Due to the resemblance with the Naughty Dog model, this picture is commonly mistaken for representing the latter. It is actually a completely different model created by Vicarious Visions.

Crash Bandicoot (Tag Team Racing Japan)

Crash Tag Team Racing (Japan)
Voiced by: Jess Harnell

This is the first Crash game to introduce a different character model for Crash in the Japanese version. He has looked like this for a long time in the Japanese art, which resembles the guy in the suit from the Japanese Crash ads. He also has the famous Crash Dance animation, which originated in Japan.

The Japanese Crash has a much bigger head and different body proportions, as well as Pac-Man-shaped eyes.

Crash Bandicoot (Festival)

Crash: Boom, Bang! (Japan)
Voiced by: Makoto Ishii

This game was the first to be developed by a Japanese team. This gave the characters the looks they've always had in Japanese artwork and promotions.

This model is cel-shaded, giving the character a more cartoony appearance.

Crash Bandicoot (Boom Bang)

Crash: Boom, Bang!
Voiced by: Makoto Ishii

Much like Crash Tag Team Racing, this game gave Crash a second model for the game, to better accommodate countries that are used to a particular appearance (in this case though, the Japanese model was the original one). Crash's model outside Japan is heavily based on the Twinsanity model, with the exception of the different body proportions (which are similar to Japanese Crash's) and, of course, a much lower polygon count.

Crash Bandicoot (Crash of the Titans GBA)

Crash of the Titans (Prototype / Game Boy Advance)

This was Crash's prototype look in Crash of the Titans. The final model is quite a bit different (see here), and in comparison to that one, this model has some notable differences: for starters, Crash didn't have tattoos at this point, but they did get rid of the gloves. His eyebrows are rectangular and the right one is almost always higher than the other one. Curiously, this version of Crash was rarely seen showing his teeth, something that happens a lot in Crash of the Titans.

The prototype look was at one point used in all three versions of Crash of the Titans. A few screenshots of the main version showing this model were released. The same goes for the DS version, which is a more curious case - though they did eventually change Crash to resemble his final look, they did so from the model they had already created. This is quite evident when you look at the eyebrows, which were left unchanged. The Game Boy Advance version, on the other hand, was finished so early that Crash's sprite actually still uses this prototype model for its frames.

Crash Bandicoot (Nitro Kart 3D) Crash Bandicoot Nitro Kart 3D
Crash has his Crash of the Titans look, but his model is a lot less detailed and he lacks the tattoos. The car he drives is the same one from the cover of Crash Tag Team Racing.

Character Icon

Crash Bandicoot (Nitro Kart 3D)

Crash Bandicoot Nitro Kart 2
This model is heavily based on the Twinsanity one, though a bit more polygonal due to hardware limitations.
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