Crash Bandicoot 2: Cortex Strikes Back - General Findings


Red Gem

Red Gem

(contributed by Crashnconker)

The official demo places the red gem directly above a seal. To prevent players from bouncing off the seal and get the gem directly, the final version has a bottomless pit beneath the gem, and the seal is moved to the left. This proved to be inefficient, because with a bit of luck, you can still bounce off the seal and get the gem by belly-flopping close to it.


Explosive Sewer

Explosive Sewer

(contributed by Ikwaylx)

The TNT seen in this screenshot was removed.


Snow Go's Iron Stack

Snow Go's Iron Stack

(contributed by Ikwaylx)

This screenshot can be seen in the back cover of the game. It shows the first ice-skating segment of Snow Go. The 3 iron boxes with the 1UP on top weren't always on the ice. They were initially placed a little further ahead. They may have been moved so that the player could get better acquainted with skating and jumping by trying to get that 1UP.


The Nameless Tiger

The Nameless Tiger

(contributed by Venusy)

This screenshot was scanned from a very old, unofficial guide. Tiny lacks the name on his life bar, once again proving he was named late in development (this is also evidenced by the NTSC-US version, which displays the placeholder name "TAZ TIGER" on the pause menu).


High Jetpack

High Jetpack

Instead of floating just above the ground as usual, the jet-pack is high up in the air in these screenshots. The second screenshot makes it seem like it would lower itself to Crash once he moved forward.

If it Isn't a Crystal

If it Isn't a Crystal

Though you probably can't tell just by looking at the screenshot, it's showing the very first Warp Room cutscene with Cortex, when he tells Crash about crystals. From this angle, you'd think that was the hologram depicting the crystal in the middle, but it's actually the crystal from Crash Dash, already retrieved and in place. This is odd because this hologram conversation normally happens before any crystal can be found.


Soft Ground

Soft Ground

(contributed by Crashfan25)

The ground you could burrow through used to be grayish-brown instead of red.


Snowed In

Snowed In

(contributed by Logan812)

The final version doesn't have snow in this patch.


Talk to the Mask

Talk to the Mask

(contributed by Logan812)

While the game was in development, you'd be able to move Crash during holographic projections.


Bear Down
Bear Down

Bear Down

(contributed by S_D)

Some unseen segments from the level Bear Down.


Simpler N. Gin
Simpler N. Gin

Simpler N. Gin

N. Gin didn't always have 3 phases. At first he only had the red laser and missile phases, lacking the final green laser from its robot's stomach.


The Eel Deal Crate

The Eel Deal Crate

(contributed by Komodo222)

This picture is from the Brady Games guide. Click the thumbnail to see a description of a hidden Crate that was removed from the game.


Different Crate Counts

(contributed by Keiji Dragon)

An old unofficial guide mentions that certain levels used to have different crate counts:
   - Crash Crush (47 instead of 57)
   - The Eel Deal (81 instead of 79)
   - Sewer or Later (56 instead of 57)
   - Bee-Having (100 instead of 92)


Flashy

Flashy

(contributed by Piderman)

In early versions of the game, Crash would flash white if he took damage with Aku Aku protecting him. Interestingly, one of the only textures used in his model (the back) wouldn't.


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