Crash Bandicoot 2: Cortex Strikes Back - MTV GameBrain Coverage
Back in 1997, MTV had a show called GameBrain which covered new video-game releases. The staff received a beta version of Crash 2 for display in one of their programs, and it shows plenty of changed and removed material.
Kudos to Keiji Dragon for the footage and information.
No Dancing
(contributed by Keiji Dragon)Crash doesn't dance when he defeats a boss.
Dumber Tiny
(contributed by Keiji Dragon)Tiny doesn't jump diagonally, so he can't skip platforms to catch up with Crash. He'll just repeat Crash's moves instead, making the fight a lot easier than in the final version.
Warp Room and Gems
(contributed by Keiji Dragon)- Whenever Crash walks into a warp vortex, he doesn't display his usual animation where he's sucked into it. He just walks right through the vortex instead.
- The first and second screenshots show how the blue gem was initially switched with the red one.
- Hang Eight originally only had one Gem, as seen in the third screenshot. It also shows how the lift stuck out of the hole in the middle.
- The fourth screenshot shows Crash in his normal animation while using the lift, instead of giving a thumbs-up or pointing down.
- The fifth screenshot shows that Air Crash only had one gem at first. Polar wasn't sitting next to the Bear It level either.
Box Counter
(contributed by Keiji Dragon)The Box counter at the end of each level was very different. Instead of a rotating ghostly Box and a "n/n" display (where "n" is the corresponding number), there was some text that said "BROKE n OUT OF n BOXES".
Red Crystals
(contributed by Keiji Dragon)Crystals used to have a distinctive red color, instead of the well-known purple one.
Sideways Bonus Lift
(contributed by Keiji Dragon)Bonus lifts were displayed at an incorrect angle in river levels.
Wrong Death Animation
(contributed by Keiji Dragon)For some reason, Crash turns into an angel when he and Polar hit the Lab Assistants' iron boxes. This happens despite the usual animation of them tripping over and getting Crash half-buried in the snow being already finished, as shown later in the video when they ram against a fallen statue.
Purple Spitting Plants
(contributed by Keiji Dragon)The spitting plants used to be colored just like the regular carnivorous ones (purple with white spots), instead of plain red. This was probably changed so players wouldn't assume they could spin them away like regular ones.
Snow Go
(contributed by Keiji Dragon and Guy)This occurs right after you land from the side-scrolling part of the level. Going against the camera reveals nothing but fruit, so either the Nitro switch was initially placed elsewhere or this version predates Nitro switches entirely.
Air Crash
(contributed by Keiji Dragon)The trailer shows a lot of whirlpools with Nitro crates next to them, which never happens in the final version. The screenshot shows a particular tough segment due to the wooden fence on the left.
Diggin' It
(contributed by Keiji Dragon and Guy)- The portion seen in the first screenshot doesn't appear in the game.
- The textures in this type of level are unfinished, as evidenced by the second screenshot's squared tiles in the middle of the snow.
- There are more holes in this area than in the final version.