Crash Bash - PlayStation Demo Disc
This demo can be found in the PlayStation Demo Disc v1.3 (US), the Winter Jampack 2000 PSone Demo or the Official Playstation Magazine UK Demo 65.
Warp Room
(contributed by Hacc)The Warp Room lacks a background, which triggers the whole "hall of mirrors" effect you see. The fonts and their colors are different, most noticeably the Load/Save and Options signs. Speaking of, there isn't actually an Options sign in the final version, as you just access them through the pause menu (even in this demo).
There are 2 more warp rooms in the disc not available through conventional means. They were used at E3 2000 and look exactly the same as in the screenshots with different levels:
- E3 Hub 0 contains Jungle Bash, Polar Panic, Desert Fox, Pogo Painter, Space Bash, Tilt Panic, Crash Ball (inaccessible) and Pogo-A-Gogo (inaccessible).
- E3 Hub 1 contains Jungle Bash, Polar Panic, Pogo Painter, Crash Ball, Desert Fox, Space Bash, Tilt Panic and Pogo-A-Gogo.
Baby Come Back
(contributed by Hacc)- This is the Dragon Drop mini-game, simply named Dragons in this version. The default challenge is a work-in-progress variant of the crystal challenge from the final version.
- There are multiple baby dinosaurs that look just like Baby-T from Crash 3. They were replaced by actual dragons in the end.
- The colored areas on the floor don't highlight as usual.
- The characters lack their slide/win animations.
- When the timer runs out, it will freeze at 0:00 for a couple of seconds. The losers will not disappear.
Oil Ocean
(contributed by Tanner)You can see a drastically different background in the Bearminator boss fight. Also of interest is the zapper, which doesn't appear in the final version. Its purpose is to shine a beam onto the arena when you dispose of all the mechanical bears. If you touch it, the Bearminator is hurt, as opposed to having to be shot at with missiles. A video of this in action can be seen here. You'll notice how the beeps from the mechanical bears are different too.
What the Keg
(contributed by Tanner)- This is Keg Kaboom, though it's only apparent in the level's visuals. This mini-game has almost no similarities in gameplay to the final version. You were supposed to drop the gunpowder (not from a barrel, but apparently from... somewhere else) and use it to harm the other players by making them touch the flame from your trail. Or at least that's the idea, because the rolling barrels in the arena make it impossible for much to happen, as they explode very quickly and the flames they produce are very deadly. This makes the mini-game end in the blink of an eye.
- A windmill is placed on the left, right behind the first player's character icon. It might have been removed because it's a bit distracting, as it looks like the windmill's blades are coming out of the icon.
- A video can be found here.