Crash Landed - Screenshots


Crash Landed
Crash Landed

Crash Landed

One of the areas in Wumpa Island, which looks very faithful to the concept art. You can spot quite a lot of environmental details and effects. The puddle reacts realistcally to Crash's presence, and he can also get all muddy from it, as seen in the first screenshot. The large tunnel-like structure in the background is actually the bottom of Wumpa Island's giant tree, and going under it leads to the beach.

Some frogs can be seen loafing about, but they're not just there for show. Crash can craft some absurd (yet effective) gadgets by combining certain items together. Pick up a frog, stuff it inside an empty bottle and boom: you've just invented the Frogzooka. The Frogzooka can fire its tongue at enemies to swallow them, reel in objects towards Crash (or the other way around), and work together with catapults to launch Crash in the air.

The second screenshot shows the same area at sunset (the time of day would change automatically), a bit to the right. Crash animates differently when he's walking in the middle of tall grass, much like he did in the PlayStation games when waddling through mud or water. This screenshot also gives us a good look of the game's graphics engine and how it cel-shades even the level geometry, as you can see from the rocks on the bottom-right corner. The cartoony graphics were one of the game's strongest features.

This small area is assumed to be a starting or respawn point, as another screenshot was posted by a different artist, and Crash's position, the camera angle, and the time of day are nearly identical to the first screenshot. Since the game was never released, this artist turned off Crash's model to avoid breaking contractual obligations, but you can still spot his reflection in the water.


Where Are My Pants!?

Where Are My Pants!?

A different area with a tall, rocky structure. It's interesting to note that Wumpa Island was at one point called Black Rock Island. The passage on the front appears to be closed off by a cobweb, and other screenshots show the same thing happening in other places.

Crash is not very good at keeping his pants on. If you're running low on health, he'll be reduced to his underwear (notice also how the health bar icon changes). There seems to be some kind of device on the right, but the screenshot is too fuzzy to tell what it is.


Rainy Day

Rainy Day

One of the beach areas of Wumpa Island. Besides day/night cycles, the game was going to feature random weather effects, such as the rain depicted here. This also gives us a clear look at the cel-shaded level geometry.

This screenshot was taken with a debug tool, which explains why Crash is absent. The debug information reveals that this is how this area looked like on May 25, 2009.


Aerial View
Aerial View
Aerial View

Aerial View

A look at Wumpa Island from a distance. These screenshots highlight the open-ended nature of the game, and once again show the day/night cycle in action. There is a clear view of the giant tree in all screenshots. You can also see how the ocean reflects everything with ripple effects, even distant objects and the cloudy background.

Upon closer inspection, you might spot a few seagulls flying around in the second screenshot, along with a climbable wall underneath in the same area. Crash can be seen at the very bottom of the picture (his size seems a bit off, so he might be standing on a pedestal). The third screenshot shows the other side of the island, featuring another entrance blocked by a cobweb, as well as blue and purple Mojo.


Level Details
Level Details
Level Details

Level Details

More screenshots of Wumpa Island, this time with a bunch of gameplay features in sight. You can notice several trails of Mojo showing where you can go, including some decorative paths along climbable walls. Like in Mind Over Mutant, these walls have dents that Crash can latch on to, and they can be seen quite clearly in the second screenshot. The same picture shows one of the catapults that can launch Crash in the air with the use of the Frogzooka.

There is some sort of tree or totem on the top-right corner of the third screenshot. It seems to be sending out smoke, but no details have been found about its purpose.

The black square in all screenshots was added by the developer who posted them to conceal the health icon and obey contractual obligations.


The Lab
The Lab

The Lab

Though far from a completed environment, the lab in these screenshots was generated by the game's engine (it's probably lacking textures and proper lighting). These assets would have been used for Cortex's lab, where he experimented with animals like he did with Crash.


Scroll to top
Don't have an account yet? Click here!
Forgot password




Want Crash Bandicoot news in your email?

Thank you for subscribing!

English | Français | Português | русский