Crash Twinsanity - Unused Content - Near Final


In these prototypes, Crash has the final model applied to him, but his animations are different from what we're used to. These screenshots show cut mechanics, enemies and even more levels. At this point, the game already had the name we all know.

Outside Cleaning

Outside Cleaning

(contributed by Crashnconker)

The janitors are only found in Classroom Chaos and never outside.


Bakoom

Bakoom

(contributed by Crashnconker)

Take a wild guess why this bit was changed.


Life Adds Up

Life Adds Up

(contributed by Crashnconker)

Like in the classic games, a Crash icon would float from the Wumpa counter into the life counter once the player picked up 100 fruits.


Rusty's Poor Sense of Direction
Rusty's Poor Sense of Direction

Rusty's Poor Sense of Direction

(contributed by Crashnconker and Micster)

These pictures show Rusty with little to no idea where to go, even completely turning around at one point. This still happens in the NTSC-J version, but these screenshots were taken from NTSC-U, as evidenced by the familiar HUD font.


Monkeying Around

Monkeying Around

(contributed by ConceptWindow)
  • Crash's house is located in a different place. There's a Wumpa tree on the left and a monkey on the right. Notice how the large tiki statue is missing too.
  • There are crates inside Crash's yard.

Uka Uka
Uka Uka

Uka Uka

(contributed by Crashnconker)
  • As you can see in the first screenshot, the ice blocking the way doesn't shatter when Cortex is thrown into it. It just pops out of existence.
  • Uka Uka's having some major rendering issues, appearing brown and yellow. The boss fight also occurs outside for some reason.
  • There used to be a computer instead of a lever for Cortex to pull.

Computers

Computers

(contributed by Crashnconker)

More computers instead of levers.


Missing Cutscene

Missing Cutscene

This short cutscene occurs in the NTSC-U demo. Cortex finishes a conversation with his grandmother on the phone and slides down his chair, announcing the title of the game. The bit where he slides down the chair is also present in the E3 trailer.


Fence and Wumpa Tree

Fence and Wumpa Tree

(contributed by Crashnconker)

The fence on the right and the Wumpa tree on the left aren't in the final version. The sky also appears bluer in this screenshot.


Morning Sky / Spinning
Morning Sky / Spinning

Morning Sky / Spinning

  • N. Sanity Island's sky used to be cloudy and colored blue instead of purple. You could also see the Sun.
  • The second screenshot shows how Crash's spinning animation used to be longer. He'd twist in mid-air after spinning.

My eyes!

My eyes!

(contributed by Razthehedgehog)

Uka Uka is having rendering problems again. This time, his facial features are buried too deep, making his eyes invisible. He's not supposed to appear in cutscenes either.


Madame Amberly Fight
Madame Amberly Fight

Madame Amberly Fight

(contributed by Mechabandicoot)

The pipe lids in the fight against Madame Amberly looked more like a wooden bridge.


Aku Aku and The Bald Tiki

Aku Aku and The Bald Tiki

(contributed by Crashomestar)
  • Aku Aku is having a graphical problem in his feathers.
  • Notice how the last tiki has its mouth open but no spikes on top (meaning the spikes disappeared without a bomb having exploded in its mouth).

Barn 1

Barn 1

(contributed by Crashnconker)

The pathway to Farmer Ernest's barn is different.


Barn 2

Barn 2

(contributed by Crashb648)

Farmer Ernest's barn, when it used to be near the beach instead of up high.


Rendering issues
Rendering issues

Rendering issues

(contributed by Foxzet)

Both Aku Aku's feathers and the pipe Crash is rolling are oddly rendered.


Mecha-Bandicoot

Mecha-Bandicoot

(contributed by Crashnconker)

The Mecha-Bandicoot use to have a different arm.


Where's the Crystal?

Where's the Crystal?

There used to be a gem in the crystal's place in Slip Slide Icecapades. This might have been changed because it's the only place in the level where you're guaranteed to pass through.


Object Placement

Object Placement

(contributed by Vandid)

The object placement in Jungle Bungle was slightly different - there was an Aku Aku crate before the bridge (instead of after it), the crates from the right side of the bridge are different, and there was a carnivorous plant up ahead.


Happy Birthday

Happy Birthday

(contributed by Samno1.CBFan and CBFan)

This screenshot shows Crunch looking into a different direction from usual. It should be noted that his appearance in this cutscene was a late addition. Also note that Polar seems to be missing.


Metal Textures

Metal Textures

(contributed by Doshdie)

There were different metal textures for the fire-locks.


Nina Up High

Nina Up High

(contributed by Crashb648)

Nina seems to be way up in the air, much higher than her jump usually allows for. She might have had a higher jump early in development.


Opaque crystals

Opaque crystals

(contributed by Dr. S. Mog)

The crystals that Crash and Cortex have to hit are completely opaque and don't shine in this screenshot.


Tikimon 1

Tikimon 1

(contributed by Simon)

Tikimon without his health bar.


Tikimon 2

Tikimon 2

(contributed by Simon)
  • Tikimon lacking the health bar again.
  • There is an oddly-placed Wumpa fruit on the left, floating high above the ground.

N Switch

N Switch

(contributed by Joshua Bywaters)

This screenshot shows one of the N switches buried in the snow. It was probably just misplaced at the time.


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