Crash Twinsanity - Trivia

General Trivia

  • Traveller's Tales Oxford Studios was created specifically for the revival of the Crash Bandicoot series.
  • The game was planned to have a GameCube version at first.
  • When a preview screenshot for Crash Bandicot Purple showed Nina Cortex, the developers were surprised and upset because Crash Twinsanity was supposed to be her introduction to the series, and Vicarious Visions used the character without informing them.
  • The game was originally planned to be much bigger and vastly different. It was going to be known as Crash Bandicoot Evolution. One of the reasons it was changed was because Ratchet & Clank came out while it was being developed, and it featured the same concept of a villain creating a new planet from chunks of others. A lot of the concept art for the project can still be found in Crash Twinsanity's yellow gem extras.
  • This game marks the introduction of a new voice actor for Cortex (Lex Lang), who had been voiced by Clancy Brown in every other game besides the first one, where he was voiced by Brendan O'Brien.
  • According to the Richard M. Albon, the game's lead concept artist, the Evil Twins were based on his girlfriend's "two hateful cockatiels".
  • The Spyro model used in this game is the same one used in Spyro: A Hero's Tail. This is why Eurocom, the studio behind that game, appears in the credits.

Music

  • The soundtrack is entirely done in A Cappella. Spiralmouth used nothing but their voices to create the music, despite the use of synthesizing.
  • Some of this game's music is based directly on classical themes. The music from the Doc Amok segment in Totem Hokum is based on Flight of the Bumblebee. The music from the worm chase in the same level is based on the Blue Danube Waltz. Finally, the music in the chase scene with Rusty Walrus is based on the first part of the Hebrides Overture.

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