No, it's not a typo — Crush Bandicoot was a game that never went far into development. Pitched by Magenta Software back in 2004, the idea of the game was to introduce Crash's evil twin named Crush, with Cortex being retained as the villain. The game was intended to feature zany, open-world sci-fi environments. Crush would have been able to use a variety of vehicles, and at least one test environment was created before the project was declined by the publisher.
All of the pictures and information were revealed by Andy J. Davis, one of the artists for the game.