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Crash Bandicoot N. Sane Trilogy - Lighting and Textures


When the game was first revealed, the environmental lighting was very different, making a lot of places look washed out and less atmospheric, as well as too bright where things should be dark. Some textures were also considerably more basic, which was especially noticeable with crates and the first game's ruins, thanks to looking very clean and sporting dull colors. After listening to the fans' feedback, the developers gradually changed the look of these things to be more in line with the original games.

The screenshots below are just a few examples of how far the lighting and textures came during development.


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