Vicarious Visions Responds to Feedback - Part 2

After I wrote my previous post about Vicarious Visions' response to the N. Sane Trilogy feedback, a couple of fellow fans in the comments made me wonder whether I was getting the point across. This is kind of a touchy subject given how new the game is, but if there's one thing I don't want anyone to assume is that I don't like it (which couldn't be farther from the truth). More importantly, I want to clear up why I worded things the way I did and why I wouldn't rewrite the post any differently today.

There are two things I'd like to elaborate on: first, and on the off chance you thought otherwise, there was no disrespect intended. Everything I wrote in my open letter to Vicarious Visions still holds true, and the N. Sane Trilogy is one of my favorite games of all time. That's actually the only reason I spent so much time compiling all the changes and what I thought should be fixed. I've never done that for any other game (Crash-related or otherwise), which I think speaks volumes for how much I love and care about it. I don't see my points as complaints either, but rather, as suggestions for making the trilogy even better, the same way all of us did when we talked about the environmental lighting before release (which, incidentally, the developers totally nailed in the end).

Secondly, I do still mean everything I said, but I'm not holding any grudges or anything petty like that (especially when Vicarious Visions successfully revived something so dear to me). However, I'm not going to lie — I was disappointed. At whom, I don't really know exactly. Like I said earlier, I'm well-aware that the developers aren't always allowed to do or talk as they please, but I really wanted to get the point across to the author of a response that, quite frankly, just rubbed me off the wrong way. It's a simple point, really: give your fans the same respect they give you. I'd say that was achieved tremendously well with the N. Sane Trilogy and everything surrounding it, but I was honestly heartbroken to see the developers suddenly washing their hands of it and taking a stance that amounted to: "Not our problem anymore." I want to believe there's more than meets the eye, because I don't want to feel this way about a studio I have nothing but respect for.

I was intentionally blunt with my reaction, but only as blunt as I felt was necessary. Like I said before, I'm 100% fine with the N. Sane Trilogy not being patched, and I've long adapted to its issues, but to see the developers flip-flop so strangely and refusing to consider something us fans poured so much thought into... Well, I needed to show my discontent to prevent this sort of thing from becoming a trend. If all goes well, Vicarious Visions will be responsible for Crash's future from here on out, and I want to feel as comfortable with them at the helm as I was with previous developers. Hopefully it was just PR nonsense, but whether Vicarious Visions feels the same way is something only they can decide.

At the very least, I can rest assured that Crash's future is looking brighter than it's ever been (and I'm even including the franchise's genesis when I say that), which is something any fan can get behind. We have many people to thank for that, not the least of which are Activision, Sony, and, most importantly, Vicarious Visions. That Crash is finally back is an amazing thing, but combined with just how darn well this revival was pulled off it's almost unbelievable, and no amount of slippery turtles can take that away.

That... sounded better in my mind. Oh well. Time to get those last few platinum relics in WARPED!



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