Vicarious Visions Responds to Feedback - Part 2

After I wrote my previous post about Vicarious Visions' response to the N. Sane Trilogy feedback, a couple of fellow fans in the comments made me wonder whether I was getting the point across. This is kind of a touchy subject given how new the game is, but if there's one thing I don't want anyone to assume is that I don't like it (which couldn't be farther from the truth). More importantly, I want to clear up why I worded things the way I did and why I wouldn't rewrite the post any differently today.

There are two things I'd like to elaborate on: first, and on the off chance you thought otherwise, there was no disrespect intended. Everything I wrote in my open letter to Vicarious Visions still holds true, and the N. Sane Trilogy is one of my favorite games of all time. That's actually the only reason I spent so much time compiling all the changes and what I thought should be fixed. I've never done that for any other game (Crash-related or otherwise), which I think speaks volumes for how much I love and care about it. I don't see my points as complaints either, but rather, as suggestions for making the trilogy even better, the same way all of us did when we talked about the environmental lighting before release (which, incidentally, the developers totally nailed in the end).

Secondly, I do still mean everything I said, but I'm not holding any grudges or anything petty like that (especially when Vicarious Visions successfully revived something so dear to me). However, I'm not going to lie — I was disappointed. At whom, I don't really know exactly. Like I said earlier, I'm well-aware that the developers aren't always allowed to do or talk as they please, but I really wanted to get the point across to the author of a response that, quite frankly, just rubbed me off the wrong way. It's a simple point, really: give your fans the same respect they give you. I'd say that was achieved tremendously well with the N. Sane Trilogy and everything surrounding it, but I was honestly heartbroken to see the developers suddenly washing their hands of it and taking a stance that amounted to: "Not our problem anymore." I want to believe there's more than meets the eye, because I don't want to feel this way about a studio I have nothing but respect for.

I was intentionally blunt with my reaction, but only as blunt as I felt was necessary. Like I said before, I'm 100% fine with the N. Sane Trilogy not being patched, and I've long adapted to its issues, but to see the developers flip-flop so strangely and refusing to consider something us fans poured so much thought into... Well, I needed to show my discontent to prevent this sort of thing from becoming a trend. If all goes well, Vicarious Visions will be responsible for Crash's future from here on out, and I want to feel as comfortable with them at the helm as I was with previous developers. Hopefully it was just PR nonsense, but whether Vicarious Visions feels the same way is something only they can decide.

At the very least, I can rest assured that Crash's future is looking brighter than it's ever been (and I'm even including the franchise's genesis when I say that), which is something any fan can get behind. We have many people to thank for that, not the least of which are Activision, Sony, and, most importantly, Vicarious Visions. That Crash is finally back is an amazing thing, but combined with just how darn well this revival was pulled off it's almost unbelievable, and no amount of slippery turtles can take that away.

That... sounded better in my mind. Oh well. Time to get those last few platinum relics in WARPED!


Crash Kandicoot | July 25, 2017 - 11:19 PM
Everything's clear as crystal (pun intended), though I really don't remember VV promising they would keep the physics the same, but instead tweak it a bit to modernize it, the Jetski levels for instance. However, like you said, they did nothing about the level designs to make them flow better with the new playstyle which sucks. Anyway, I completely agree with you not being content with how VV handled the situation, and it's best to point it out instead of pretending everything's fine. Hopefully VV will take notes of this for future reference which I'm certain they will, considering how whenever they did something the fans thought didn't feel right, they went and fixed it before release, like the lighting and colors.

BubbleButt | July 27, 2017 - 05:35 PM
I don't think there was anything wrong with your earlier post to be honest. I truly believe this game is capable of perfection, but there are these very real problems holding it back! Why should anyone just shut up and accept it? It's not being "ungrateful", ungrateful would be not even buying the game in the first place. Now that the honeymoon period is over, I can't help but see all these glaring flaws and holes in the game. Personally I'm still very upset at the lack of subtitles. My deaf brother was looking forwards to finally being able to understand the cutscenes and storyline, but they didn't even add them in! This is why the idea of them not patching the game at all is outright sickening to me, I hate that the game was allowed to release like this...

Being vocal is always the best option; heck, that's how we got this game in the first place! If you think something is wrong, raise your voice in the hopes that it'll be heard!

HP Zoner | July 27, 2017 - 09:04 PM
@Bubblebutt Ah! Thanks for reminding me about the lack of subtitles. I was going to mention how odd that was for a 2017 title in the overview, but I don't think I ever did. This has always been a problem in the series, but it gets more and more inexcusable with each new game. I'll be sure to add that as soon as possible.

I agree with everything else you said, too, regardless of how much fun I'm still having. Liking something doesn't mean you have to ignore the issues you have with it. Well said!

Jupiter | July 30, 2017 - 11:06 AM
I thought your article was quite good, HP, because it reflected my reaction when I first read VV's statement. I do have to say that I saw this coming and it's why I honestly thought a new game rather than a trilogy remaster would do better. I don't disagree that the collision detection and jump distance are different and made me die at times when I hadn't before but I find it to be part of the charm and have grown used to it. That's not to say they shouldn't offer the option to players to have a switch in settings that changes these with an update to the game but I knew that they wouldn't be able to quite capture the exactness of the movement, control and other similar technicalities of the originals. It's the same issue CNK had, its a fun game, looks fantastic and is very similar to ND but doesn't control or feel the same and this was simply inevitable, whether imagined or real, when redoing the N. Sane Trilogy. Oh well, here's hoping that the next game is a new one entirely - one that doesn't rely on the exactness of replicating an old game's control or physics.

Fuuma | August 5, 2017 - 12:56 PM
I guess they had a quite tight schedule for the game and that's why they kind of had to rush the testing (which left some rough edges for the final game). What a shame if there won't be a patch to address the issues frequently brought up all around the internet. They are all minor things and as such should be easy to fix. I don't understand why they would just let this game be because clearly at least one patch should be warranted. This game was like a gold mine for VV and it gave them a crazy amount of cash, so polishing it a bit more post-launch would show that they really appreciate the fans' enthusiasm surrounding this game and Crash's return in general.

Motwera | February 10, 2018 - 04:13 PM
I feel so much tension from reading all these posts and comments, ugh.

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