Crash Bandicoot
Profile
- Species: Eastern Barred Bandicoot (Perameles Gunni)
- Gender: Male
- Alignment: Good
Description
Crash Bandicoot is an adventurous marsupial with a few shades of lunacy. Originally a simple Eastern Barred Bandicoot, Crash was captured by Dr. Neo Cortex and turned into the subject of his maniacal experiments. With the help of a machine called the Evolvo-Ray, this evil genius genetically modified Crash into a smart, anthropomorphic creature. In other words, Crash now looks and acts like people. Somewhat.
Cortex noticed Crash's potential and decided to make him the general in his army of super animals. Things didn't go as he planned, however, as his mind-control device, the Cortex Vortex, failed to brainwash Crash and instead turned him into a goofball. After rescuing his beloved Tawna from Cortex's clutches, the bandicoot became adept at foiling his plans for world domination.
When he's not out on an adventure or breaking stuff, Crash is laid-back and enjoys basking in the warm sun, eating Wumpa fruit, dancing, and sleeping. He is almost always in a good mood, but he's not much of a talker. Despite his somewhat reckless behavior, Crash doesn't go looking for trouble — it usually ends up finding him.
The orange bandicoot lives with his biological sister Coco, another mutated bandicoot who is highly intelligent and much more sophisticated than him. Despite this contrast, the two of them are close and stick up for each other. Also living with Crash is his trustworthy sidekick Aku Aku, an ancient, benevolent witch doctor whose physical representation is a flying, wooden mask. Aku Aku doubles as a father figure to both Crash and his sister.
He may not look very intimidating, but Crash is cunning and agile, and he always finds a way to save the day. Spinning is Crash's favorite attack; he can briefly turn into a wild orange tornado and break through obstacles, but he gets dizzy if he overdoes it. Other signature moves include a slide-tackle and a powerful belly flop. His weaknesses include swimming like a kitchen sink (at least without scuba equipment) and a somewhat gullible nature.
Crash's change from an ordinary marsupial to an unlikely hero has put him in more places than he could have ever dreamed of. His fight against evil has led him to travel across the world and journey through time, galaxies and even dimensions! All in a day's work for Crash Bandicoot.
Variations
- Though he isn't talkative, Crash has a voice and will speak English on very rare occasions (his dialogue is usually limited to grunts or interjections like "Whoa!" or "Come on!"). Despite that, his speech is handled differently in some games. This is most noticeable in Crash Twinsanity, where he is completely silent, and in every game developed by Radical Entertainment, where he speaks through incoherent babble (other characters are still able to understand him, though). As shown in Crash of the Titans for the Game Boy Advance, he is capable of forming full sentences ("Pancakes? I thought you'd never ask!")
- In Crash Tag Team Racing, he is portrayed as a bully who gleefully causes pain or discomfort to others. This is the only game where he shows this trait.
- In both Crash of the Titans and Mind Over Mutant, Crash is depicted as a talented melee fighter with tattoos instead of gloves.
- Crash makes a licensed appearance in the TV show Skylanders Academy (episodes 10 and 11), where he speaks fluent English with an Australian accent and is much more intelligent and competent than in the games, and also much less goofy.
Trivia
- Crash originally started out as a wombat in early designs, with the appropriate name of Willy Wombat. The most noticeable peculiarity in this design was the presence of a tail. Crash was created by Naughty Dog and designed by Charles Zembillas.
- His name comes from his tendency to break crates.
- Crash is extremely popular in Japan.
- He was featured on the MTV Multiplayer blog as part of the article "Video Game Animals — Nominations For The Best Of The Rest", which was dedicated to the animal species that hadn't been featured in their previous articles.
- In 2007, Crash was elected as the mascot for the School and Youth Programs, a part of The Leukemia & Lymphoma Society.
Progression
Crash Bandicoot
Voiced by: Brendan O'BrienThe original design. Crash's irises are meant to be green, but this detail was omitted from the gameplay model depicted here.
Crash 2, Crash 3, CTR
Voiced by: Brendan O'Brien / Billy Pope (CTR)Besides the higher polygon count, Crash is much more expressive and defined. The green irises from his intended design are featured in-game now. He has a smaller nose and feet, as well as thicker limbs. His shoes have less laces.
In CTR, Crash's eyes and shoes have gradients, making them look less plain.
Crash's sprite in The Huge Adventure, N-Tranced, and Purple uses several animated frames ripped from this model. An additional model was created for the new animations in those games (interestingly, this is also the model used in the N. Sane Trilogy's intro, albeit with separate fingers).
Crash Bandicoot: The Wrath of Cortex
Voiced by: Brendan O'Brien (recycled from previous games)Besides some extra details and more polygons (allowing for separate fingers), Crash remains mostly identical. His irises often enlarge more than usual, his ears are brighter and with fur inside, and some of his body proportions have changed. Most noticeably, his nose has grown back to its original size, his arms are longer, and his belly button is much smaller. Crash's jeans have folds at the ends and a label on the back, and the shoes are brighter with more laces. The Xbox version of the game gives Crash thick fur.
Crash Nitro Kart
Voiced by: Steven Jay BlumCrash's eyes have become dome-shaped. His teeth are more similar to the original design, and his arms are much longer than usual. Besides some minor cosmetic changes like a slightly darker fur, both Crash's muzzle and the mid-section of his torso now have a brighter, yellower color. This curious change has stuck ever since.
This model was also featured in Purple's cutscenes and mini-games.
- Thanks to Alen for the picture.
Crash Twinsanity
Crash's hair has gotten much spikier and pointy, and now it's brown instead of the previous red. His eyebrows are less thick, the irises are rounder, smaller (despite the bigger eyes), and shinier, and he has visible gums when he smiles. Crash's arms are back to their usual length, but now his belly button is gone. Gone, but not forgotten.
His wardrobe has changed a bit. For example, the gloves now have openings on the back and he's wearing a belt. The jeans have lost their folds and gained some knee pads. Crash's new shoes are remarkably similar to the real-life brand All-Stars, but with a "C" on the sides instead of the All-Stars logo.
Like all the other characters in this game, Crash now has 5 fingers on each hand.
Crash Tag Team Racing
Voiced by: Jess HarnellThis design combines elements from several previous ones. Crash's short-lived fifth finger has vanished, and despite his face and fur being based on the Twinsanity design, his hair and clothes are taken from older designs. Crash's head is considerably smaller than usual too, changing the overall body ratio.
Crash of the Titans
Voiced by: Jess HarnellAs part of the new style featured in this game, Crash went through a massive design overhaul.
Crash is now considerably shorter and looks younger than before. Besides the different body proportions, his hair isn't quite as vertical but it does extend all the way down his neck. The jagged fur and tattoos instead of gloves are also noteworthy features. Crash has floaty eyebrows that aren't connected to his head, as seen in many animated cartoons. His fur color has gained back the vibrance lost in Crash Nitro Kart. Crash's shoes are similar to those in Twinsanity, but with the classic colors and paw prints on their soles.
During development, Crash's original design for this game featured black and red shoes, a lack of tattoos, and a different face with simpler eyebrows (his teeth also didn't show as often). This design was still used in the handheld versions of Crash of the Titans, but the Nintendo DS game had the shoes changed and the tattoos added before release.
Crash: Mind Over Mutant
Voiced by: Jess HarnellAn evolution of the previous design. Crash's fur is considerably brighter and less jagged. His head is a bit smaller and his legs are longer and much thicker. The tattoos on his arms seem watermarked and less complex. He has slightly visible nails. His pants and shoes are a bit different, and because of the longer legs, he looks like he's wearing shorts.
Skylanders Imaginators
Voiced by: Jess HarnellModel by: Cory Turner
Crash returned to his classic design in much higher detail, as well as a mish-mash of features seen in newer designs.
His face looks close to the original concept art by Charles Zembillas, but his ears and muzzle are slightly jagged, his eyebrows are brown, and he speaks in gibberish, akin to Crash of the Titans and Mind Over Mutant.
Crash is very expressive here, even moreso than in the original games at times. His goofy persona is represented in full, and he makes a lot of wacky and funny faces during gameplay. His head is often briefly enlarged for comical emphasis.
Despite his classic features and proportions being predominant, he retains some newer characteristics first seen in Crash Nitro Kart, such as the belt around his jeans and his muzzle and stomach being of the same yellow, rather than being separate from one another (this yellow is more saturated than before, though). Like in several previous games, his jeans have folds at the ends.
Also worth noting is how realistic the fur on his stomach looks now, as well as the return of Crash's old friend, the belly button, which had gone on vacation since Crash Twinsanity. The three brass knuckles on each glove are an all-new feature, and like in Crash Twinsanity, the gloves have openings at the bottom.
- Thanks to Smaz for the picture.
N. Sane Trilogy, CTR Nitro-Fueled
Voiced by: Jess HarnellModel by: Cory Turner
For the first time since N-Tranced, Crash is using his original color scheme, as the model closely resembles his appearance in Crash 2. A key difference is that he's wearing surfer shorts instead of jeans. Par for the course, the improved technology allows for much greater detail than before, including realistic fur as first attempted in The Wrath of Cortex, though much more convincing this time around.
- Thanks to The Wumpa Gem for the picture.