Crash Bandicoot Evolution - Alien Worlds

Hanging City

Hanging City

R. M. Albon says: This was the 'Hanging City World'. A real early sketch using a combination of my own art and another great artist on the project: Danny Flynn.


Hanging City (Ground)

Hanging City (Ground)

R. M. Albon says: What was under that 'Hanging City'? Well it was a dark and brooding place, far less luxurious than the bright city above. Crash would need the help of the wealthy inhabitants of the city above and the workers in the slums below to stop the Twin invasion.


Hanging City Worker

Hanging City Worker

R. M. Albon says: One of the workers from underneath the 'Hanging City'. These people were going to help Crash stop the Twin's army.


Gaudi

Gaudi

One of the many alien worlds proposed for the game. It would have included a three-headed ogre as one of the aliens recruited by the Ants to carry their plans forward and stop Crash.

R. M. Albon says: Another world that never made it. Most of my paintings were painted digitally from scratch on my trusty work Mac.


Gaudi Caves

Gaudi Caves

R. M. Albon says: The caves in the 'Gaudi' world were rich with Wampa. The Twin army of ants had moved in already to harvest the Wampa supply. If memory serves, I believe that Crash had to stop Wampa harvesting in his usual 'subtle' method


Gaudi Greenhouse

Gaudi Greenhouse

R. M. Albon says: The 'Gaudi' world was quite an inhospitable place. Crash would have to work his way from huge greenhouse to huge greenhouse (shown in diagram) as the atmosphere was poisonous outside. The Ants and the Twins had already started to strip this planet of its resources as it was rich in minerals.


Sherpa Tribesman

Sherpa Tribesman

R. M. Albon says: One of the inhabitants of the lost 'Gaudi' world. These were a race of shaman and warriors and Crash would have to help them through many quests to gain their trust. That was another aspect of the lost Twinsanity game, it was a quest based game where Crash would blunder through the worlds trying his best to help out (and ultimately causing problems as he goes). It was to be a bold, new project for Crash.


Montage

Montage

R. M. Albon says: A little montage of some of the proposed worlds. We had so many worlds penned in for the game... perhaps these will make it to the next? Who knows.


Fish Inhabitants

Fish Inhabitants

R. M. Albon says: A world of fish inhabitants that would have helped Crash stop the Ants.


Assorted Enemies

Assorted Enemies

R. M. Albon says: The enemies that didnt quite make it :) My personal favourite was the solid rock bee :)


Goat King

Goat King

R. M. Albon says: The Goat King. It has been so long I cannot even remember what world this was for :) I hope you like it anyway.


Scroll to top
English | Français | Português | русский