Crash Landed - Concept Art - Backgrounds
Bandicoot in a Jar
Our friend Crash, sleeping inside a capsule. Since this game was a reboot, this was likely a scene from the beginning of the game, showing Crash after being evolved in Cortex's lab.
Cortex's Lab (Outside)
A self-explanatory diagram showing Cortex's lab and the activities in each sub-division. The lab is roughly shaped like Cortex's head, suggesting that his design would have been faithful to previous iterations.
Lab 2 (Inside)
Lab 2, where Cortex experimented with small animals. This was the place where Crash was evolved. You can spot a couple of captive, not yet evolved bandicoots, and a collection of gruesome creatures inside pods.
Machinery
Some platforms and devices to be featured in Cortex's lab.
Islands
A montage of various concepts for Wumpa Island and the surrounding islets.
Wumpa Flora
Some of the flora found in Wumpa Island, including sentient (potentially carnivorous) flowers, palm trees, and Wumpa trees.
Sea Urchins
The sea urchins were enemies half-buried in the sand. They looked like rocks and slept peacefully until Crash approached them, at which point they would open their eyes and protrude their spikes in fear.
Firefly Hive
Early in the game, Crash would go down a cave filled with fireflies to rescue his small bandicoot friends, who were being held inside the hive queen's nest. The concept art suggests that the queen was going to be a boss, and fighting her would lead to parts of the cave crumbling down.
Wumpa Island Colors
A color script for some of Wumpa Island's locations, including the firefly hive (bottom-left). The top-right images are actually from Mind Over Mutant (specifically where the Crunch fight occurs), and are in no way related to this game. Some of these images are actually screenshots.
Firefly Jetpack
One of Crash's makeshift inventions, a jetpack made out of two bottles filled with fireflies, a vine, and a couple of bars. The picture on the left is a rough 3D model, while the one on the right is an artist's rendition of the proposed final look.
Caves
Various cave concepts, including one inside a volcano. It is unknown if they're related to the firefly hive.
Badlands
Concepts for the game's desert island, whose name is still unknown.
Swamp
The swamp from Crocodile Island, another location Crash would visit. Dingodile is featured prominently in concepts for this island, suggesting that Crash would have to fight him there.
Savanna
Dingodile burning down the savanna. His look is considerably different from what was being used in the game, most noticeably the very thin legs.
Rain Forest
The rain forest is theorized to have taken place in Crocodile Island, as its vegetation was a lot denser than Wumpa Island's.
Tranch Machine
It isn't known where this machine would have been located in, but it was likely going to be in Cortex's lab or the desert island, as the latter had a gigantic oil refinery built around it.