Crash Landed - Concept Art - Characters / Features

Crash Bandicoot
Our dashing protagonist, redesigned for the reboot. The characters in this game had a modern approach to their designs that stayed true to their origins. Crash showed a wide variety of expressions like in his early days, and the exaggerated facial features provided an even more cartoony look than before (in fact, the entire game was cel-shaded).
Boar
A throwback to the very first game, Crash could hop on to an unsuspecting wild boar and ride it at high speed.
Nite Creatures
This concept suggests that the enemies Crash would encounter at night were going to be much larger than himself, meaning that the day/night cycle wasn't just there for show.
Thug Bot
One of Cortex's robots, this guy had a cannon inside his mouth.
Lab Grow Fist
According to the artist, this giant fist would come out of the ground and punch Crash if he came close to the platform, retracting with a thumbs-up if it hit him (a reference to Terminator 2).
Squid
Various squid designs.
Buttons
A device and some buttons with a floating platform to be used in Cortex's lab.
Lab Frogzooka Launcher
The Frogzooka, one of Crash's inventions, would let him catapult himself when latched on to certain things, such as this launcher in Cortex's lab.
Light gate / bridge
The artist explains that these gates would individually extend from a loading bay, thus creating a 'light bridge'. Most likely found in Cortex's lab.
Flak Burst
This seems to be a concept for a particle effect of some kind.