Crash Tag Team Racing - General Differences


This demo came with the Official PlayStation 2 Magazine and was also being handed out at E3. It's a timed demo, which forces you to reset your console once the time is up. The time limit seems to vary between countries. Only Crash and Cortex are playable in the demo, each in his tier 1 car. Playable areas include Midway, Track and The Beanstalk and Rings of Uranus (the tracks are accessible by entering the respective hubs' main gates). The Classic Crash and Neo-Fu skins are available in the Midway.

Early Trailer

(contributed by Crashnconker)

The demo begins with a montage, much like in the final version. The car shown at the beginning is the same (Le Chaux), but the music that accompanies it is from Rings of Uranus (specifically if you're on the last lap and far behind). It then shows a different logo from the final version and and cuts to a montage of prototype scenes, with a slightly different rendition of the main Rings of Uranus theme. This trailer can be seen here.


Title Screen

Title Screen

(contributed by Crashnconker)

The title screen sports the old logo's font for the words "TAG TEAM RACING", along with other minor differences. More noticeably, the music played here is an early version of Fossil Fuel Injection.


Interface
Interface
Interface

Interface

(contributed by Crashnconker)
  • Aku Aku used to have more than just a cameo in Tiki Turbo. He'd appear in the pause menu and at the end of a race.
  • Some fonts have different colors.
  • A different "Finished!" font is used.

Start Signs / Pasadena's Star Car
Start Signs / Pasadena's Star Car

Start Signs / Pasadena's Star Car

(contributed by Crashnconker)
  • Instead of the crossed checkered flags, the word "START" is shown at the beginning of each race, with an appropriate style for each track.
  • Pasadena's car in the demo is her PSP-exclusive car from the final version.

Character Select Screen

Character Select Screen

(contributed by Crashnconker)

The character select screen is plain and greenish. The car appears to the right of the character instead of taking his/her place in the middle. The circle around each icon is larger.


Race HUD

Race HUD

(contributed by Crashnconker)

The race HUD is a bit different and more confusing. The speed-o-meter is the little blue bar on the bottom right, and the health is actually the big bar that's usually the speed-o-meter. The boost meter looked different too.


Clashing Glitches

Clashing Glitches

(contributed by Crashnconker)

If you switch seats when clashed, the AI character will sometimes sit on the side of the car.


Zooming In

(contributed by Crashnconker)

When clashed, the L1 button lets you zoom in if you're the gunner. This feature isn't in the final version.


Fire Guy

(contributed by Crashnconker)

The Fire Guy power-up turns green when thrown.


Classic Crash

(contributed by Crashnconker)

By the time the demo was released, the spinning animation wasn't yet added to the Classic Crash skin. This makes Crash lose his costume while spinning.


Frame Rate

(contributed by Crashnconker)

The frame rate in the demo is twice as high as in the final PlayStation 2 version (similar to The Wrath of Cortex and Twinsanity. This makes the demo look much nicer and smoother.


Imperium

(contributed by Crashnconker)

Cortex's tier 1 car, the Imperium, has a different backside. It makes it harder to see Cortex.


Speed Names

(contributed by Crashnconker and Zoton2)

In the demo handed out at E3, the selectable speeds are called "Fast", "Faster" and "Fastest", as opposed to the final version's "Normal", "Fast" and "Insane". Interestingly, the demo that came with the Official PlayStation 2 Magazine had the final names, which seems to be the only difference between both demos.


Sound Effects

(contributed by Crashnconker)

The sound effects are the same for the most part, but the car engines sounded different.


Jumping

(contributed by Crashnconker)

Cars jump a lot higher when they go off bumps in the road.


Landing

(contributed by Crashnconker)

When a car lands on the ground, it doesn't make the metal sound effect or sparks under it.


Final Lap Music

(contributed by Crashnconker)

The final lap music is always the bad version unless you're in first place, as opposed to the final version where the good version plays even if you're in second place. It also plays during the second lap.


Explosions

(contributed by Crashnconker)

You can always hear cars exploding, regardless of how distant they are.


Ending Screen

Ending Screen

(contributed by Crashnconker)

This screen is shown once the demo runs out of time. The box art has the final logo, but Crash and Cortex have different facial expressions.


Loading Screen

Loading Screen

(contributed by Bruno)

The loading screen as it appeared in the demo.


Jump Pads

Jump Pads

(contributed by Bruno)

The jump pads used to be brighter and didn't make a sound effect when jumped on.


Shark Missile

Shark Missile

(contributed by Bruno)

The shark missile used to look more like an actual, live shark.


Race Power-ups

(contributed by Bruno)

The power-up icons in races all used to look like those found in Astro Land.


One Hit Mishaps

(contributed by Bruno)

The piano, cow, and submarine power-ups all have the wrong icons. The piano and submarine have the turbo boost icon, and the cow has the piano one.


Voice Lines

(contributed by Crashandconker and Bruno)

Several voice lines present in the demo were removed for the final version, including both playable characters and NPCs, in and outside races. Most notably, an Indian woman's voice was completely removed.


Turrets

Excluding Pasadena's, all of the turrets make different sounds from the final version.


Take Two

(contributed by Bruno)

When Crash falls out of bounds, the screen doesn't turn black and Crash immediately goes back to where he was last standing.


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