Crash Bandicoot: WARPED - Unofficial Guide


The following monochromatic screenshots come from an unofficial guide released a long time ago. It shows several screenshots and information from a beta version.

Load/Save Monitor
Load/Save Monitor

Load/Save Monitor

(contributed by Keiji Dragon)

This is a very early Load/Save monitor. It's extremely simple, with no levers or text. Notice also how Coco is on the right side, instead of being to the left. The monitor would later be changed to a different prototype form before ending up as the final version we're used to.


Save Slots

Save Slots

(contributed by Ntropydude)

The save slots used to be like Crash 2's, showing the number of lives instead of the number of relics.


Crash Level Icon

Crash Level Icon

(contributed by Keiji Dragon)

Crash's level icon used to be the same as his life icon.


Neodyne Systems

Neodyne Systems

(contributed by Ntropydude)

The secret chamber where all the Lab Assistants are created used to be called "Neodyne Systems" instead of "Neo-Cor Systems".


Hang 'em High Times

Hang 'em High Times

(contributed by Ntropydude)
  • This screenshot shows that the player managed to get a Sapphire on Hang 'em High with a time of 1'28''63, indicating that the Sapphire requirement used to be lower. It also shows that the Gold requirement is about 20 seconds lower.
  • The character icons on the left are missing. This isn't the only screenshot from the guide where this happens in the Neo-Cor Systems, so it's possible that the icons weren't yet implemented in this Warp Room at the time.

N. Gin

N. Gin

(contributed by Keiji Dragon)
  • The screenshot indicates that N. Gin's mech has morphed into its second form, but Pura is nowhere to be seen. In the final version, his hovercraft attaches itself to Coco's ship by then.
  • N. Gin's mech lacks most textures.
  • Coco has 0% health left. A debug cheat might be in use.

Bug Lite Checkpoint

Bug Lite Checkpoint

(contributed by Ntropydude)

This is the yellow gem passage from Bug Lite, with an iron checkpoint that isn't usually there.


Sphynxinator Relic

Sphynxinator Relic

(contributed by Ntropydude)

A sapphire was awarded in Sphynxinator for the time of 1'45''90, which is much lower than the requirement in the game. Oddly, the guide states that you need 1'42''00 for it, which is the requirement in the final version. This might mean that the screenshots were taken from an older version than the one they used to write the text in the guide.


Double Trouble

Double Trouble

(contributed by Keiji Dragon)

Assuming this wasn't a typo, the level Double Header used to be called Double Trouble. If true, it was probably renamed because there was already another level with "Trouble" in the name - Deep Trouble.


Different Crate Totals

(contributed by Ntropydude)

The guide references each level's crate total. A lot of them differ from the final version and match the screenshots seen throughout the guide:

  • Hang 'em High: 81 instead of 96.
  • Deep Trouble: 88 instead of 83.
  • High Time: 89 instead of 85.
  • Road Crash: 29 instead of 25.
  • Sphynxinator: 104 instead of 105.
  • Future Frenzy: 134 instead of 133.
  • Gone Tomorrow: 88 instead of 87.
  • Flaming Passion: 76 instead of 75

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