Crash Bash - Unused Content - OPM Trailer


This trailer can be found in the Official US Playstation Magazine Demo Disc 37.

Heads-Up Display

The HUD shown in the trailer has different fonts and icons, many of which come from Crash Bandicoot 3.


Block Buster

Block Buster

The chunks that fly off when a blocky crate hits something are simple sprites, whereas they're 3D animated polygons in the final version.


Pogo Pharaoh

In addition to what's already been noted in the General Findings page, the trailer shows a few other differences:

  • The explosions when someone gets hit by a missile look quite different.
  • - Squares don't flash when someone converts them to points. They simply revert back to their original color.

Grimly

Grimly

  • One of the characters lost a life in this screenshot. Rather than this being represented through a small, fairy-like ghost, it's a weird, much larger ghost. The quality of the trailer makes its general shape a bit hard to see clearly.
  • As noted in the General Findings, Space Bash used to have one of the Cortex billboards from Crash Bandicoot 3's motorcycle levels in the background.

Turn Out That Light!

Turn Out That Light!

The Drain Bash mini-game used to have a wobbling lamp hanging from the ceiling. The lightbulb would flash all the time and could get a bit distracting or dangerous to players suffering from epilepsy. This version of the arena can also be found in the Spyro Year of the Dragon demo.


Trophy Stats
Trophy Stats

Trophy Stats

The trophy stats at the end of each round were shown differently. A trophy would appear on screen for every victory the winning character's had (the current trophy also flashed yellow). The pogo mini-game kept all characters on-screen after each round (itself another difference), so the trophy list was shown a bit differently: the trophies for each character were listed under their respective icons. The trophy list would always appear with a little fanfare that is unused in the final version.


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