Crash Twinsanity - General Differences


These pages describe the demo of Crash Twinsanity. The PAL demo goes by the name of Crash Bandicoot Unlimited (the original title for Twinsanity), whereas the later NTSC-U demo is called Crash Bandicoot Twinsanity, which is a lot closer to the final name. This demo was being handed out in booths at E3 2004 but can also be found in certain magazines. The PAL demo comes with the UK's Official PlayStation 2 Magazine, Issue 50.

The demo has differences in moves, dialogue and even level layouts. Not only that but it also contains stuff that can only be accessed through hacking.

Title

Title

Crash Twinsanity used to be called Crash Bandicoot Unlimited. When the demo starts, you see some doors opening and the old logo appearing. This logo is different from Unlimited logo released in magazines and websites, in that the word "Unlimited" is in all caps. To see this intro in motion, see the video in Totem Hokum.


Super Punch

Super Punch

Crash originally had an extra attack. If you spun and pressed the crouch button, Crash would perform a super punch that slid him forward. The punch was powerful enough to break locked crates and a few objects that you shouldn't be able to destroy, such as the floor in the Cortex boss fight. This is exactly why it was removed.


Idle Animations

Crash has a wide variety of idle animations in the final version, but he only had two in the demo: scratching his belly and stretching.


Warp Room

Warp Room

The Iceberg Lab acts as a Warp Room in the demo, which makes things reminiscent of the classic games. You can walk around in the 2nd floor of the lab (the place where you fight the Ants in the final version). The difference is that all of the doors open in the demo and lead to different levels.

Entering a door reveals a humorous audio description of the level, narrated by Lex Lang (Cortex's voice actor). At the center of the lab, Cortex stands in his chair, surrounded by a force field (so you can't interact with him). The NTSC-U demo, however, has Cortex lying down, which is another proof that that demo is a later build.

You can hear a little humming tune inside the Lab. It isn't present in the final version or in the official soundtrack.

The warp feature was only intended for the demo. Worth mentioning is that the levels load very quickly in the demo, much moreso than in the final version.


Relics

Relics

The pause menu shows a relic icon. The relics' role in the game and how they were going to work is unknown. Notice also that the gem order is different here. The icons don't wobble either. The pause menu also shows that you could get back to the Warp Room (hub).


Dialog

Many lines were redone for the final version of the game. This is most noticeable in the Totem Hokum level, where Cortex has a provisory voice actor. The other levels already feature Lex Lang as his actor, but some lines still sound different.


Skipping Cutscenes

You can skip any cutscene in the demo after you watch it the first time.


Spin Throw

If you spin into Cortex and immediately press the crouch button, Crash will throw Cortex too soon and get carried forward, which can result in him accidentally falling into a pit. This often makes the crystal freeze in mid-air too.


Music

The music is incomplete in the demo and loops earlier, and there is a slight pause whenever that happens. As mentioned in the Warp Room description, the Iceberg Lab has a short humming theme not heard in the game or the official soundtrack.


Fonts

Fonts

The life and Wumpa counters have the classic Crash font. In the game, a new font is used.


Double Jump

The double jump is a bit different in the demo. You can jump again in the air regardless of how long it's been after your first jump. In the final version, it must be done in quick succession.


Aku Aku

Aku Aku

Aku Aku doesn't automatically appear when you start a level or respawn. He animates differently too: when you jump, he'll face up (parallel to the ground), and when you get hit, he deflates like a balloon. Additionally, he has a blue feather, like in most of the previous games, instead of a second red feather like in the final version. More importantly, he actually protects you from TNT and Nitro explosions.


Lives

Though life crates look the same, the lives are represented through Aku Aku masks instead of Crash icons. This was probably a placeholder. Additionally, while 100 Wumpa fruits give you an extra life as usual, there is no sound confirmation for it, and the counter doesn't show up.

If you drown in the NTSC-U demo while on your last life, you will respawn at the last Checkpoint and you won't get a Game Over. You can do this infinitely.


Gems

A lot of gems are misplaced or missing.


Prize Confirmation

Whenever you get a gem or a crystal, the respective icon won't show up on screen.


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